Video-Game Playing Experience Evaluation Task

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A Video-Game Playing Experience Evaluation Task is an experience evaluation task of video game playing experiences (during a video game playing session).



References

2020

  • (Wikipedia, 2020) ⇒ https://en.wikipedia.org/wiki/User_experience_evaluation#Video_games Retrieved:2020-3-9.
    • A relatively new pursuit in video game play-testing is UX and usability research. An increasing number of companies including some of the world's biggest publishers have begun outsourcing UX evaluation or opening their own in-house labs. [1] [2] [3] Researchers use a variety of HCI and psychological techniques to examine the effectiveness of the user experience of the games during the design process. [4] There are also some companies starting to use biometrics to scientifically measure the relationship between in-game events and the player's emotions and feelings (the UX), such as Player Research and Serco ExperienceLab in the UK, [5] [6] and Valve, Electronic Arts, BoltPeters, and VMC Labs in the USA and Canada. [7] [8] [9] [10] The interest in this area comes from both academia and industry, sometimes enabling collaborative work. [11] [12] Game UX work has been featured at professional venues, such as the Game Developers Conference (GDC). [13] [14]
  1. Halo 3: How Microsoft Labs Invented a New Science of Play. Wired.com. Retrieved on 21 October 2011.
  2. Bolt, Nate. (2009-01-22) Researching Video Games the UX Way – Boxes and Arrows: The design behind the design. Boxes and Arrows. Retrieved on 21 October 2011.
  3. THQ Chooses The Guildhall at SMU to House New Usability Lab | games industry | MCV. McLuk.com. Retrieved on 21 October 2011.
  4. Hong, T. (2008) Shoot to Thrill: Bio-Sensory Reactions to 3D Shooting Games, Game Developer Magazine, October
  5. GamesIndustry.biz. Player Research. Retrieved on 16 March 2013
  6. Game usability testing. PlayableGames. Retrieved on 21 October 2011.
  7. Valve. Valvesoftware.com. Retrieved on 21 October 2011.
  8. EA Games – Electronic Arts . Ea.com. Retrieved on 21 October 2011.
  9. VMC Consulting – Tailored Solutions for Your Business. Vmc.com. Retrieved on 21 October 2011.
  10. Bolt | Peters | Research, design, and products. Boltpeters.com. Retrieved on 21 October 2011.
  11. Nacke, L., Ambinder, M., Canossa, A., Mandryk, R., Stach, T. (2009). “Game Metrics and Biometrics: The Future of Player Experience Research" Panel at Future Play 2009
  12. 8–9 April 2010, Seminar Presentation at Games Research Methods Seminar, "Using physiological measures in conjunction with other UX approaches for better understanding of the player's gameplay experiences", University of Tampere, Finland
  13. Ambinder, M. (2011) Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience. Game Developers Conference 2011
  14. Zammitto, V. (2011) The Science of Play Testing: EA's Methods for User Research. Game Developers Conference 2011