AIIDE-2017 Conference

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An AIIDE-2017 Conference is an Artificial Intelligence for Interactive Digital Entertainment (AIIDE) conference occurred during Oct 7-8, Utah (that focuses on interactive digital entertainment).



References

2017a

2017b

Research Papers

Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming / 2 Sasha Azad, Jingyang Xu, Haining Yu, Boyang Li

Combining Strategic Learning with Tactical Search in Real-Time Strategy Games / 9 Nicolas A. Barriga, Marius Stanescu, Michael Buro

Learning Combat in NetHack / 16 Jonathan Campbell, Clark Verbrugge

A Social Robot as a Card Game Player / 23 Filipa Correia, Patrícia Alves-Oliveira, Tiago Ribeiro, Francisco S. Melo, Ana Paiva

Practical Specification of Belief Manipulation in Games / 30 Markus Eger, Chris Martens

Influencing User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesis / 37 Rachelyn Farrell, Stephen G. Ware

A Recommender System for Hero Line-Ups in MOBA Games / 43 Lucas Hanke, Luiz Chaimowicz

STARDATA: A StarCraft AI Research Dataset / 50 Zeming Lin, Jonas Gehring, Vasil Khalidov, Gabriel Synnaeve

Balancing Zero-Sum Games with One Variable per Strategy / 57 Albert Julius Liu, Steve Marschner

Improvised Theatre Alongside Artificial Intelligences / 66 Kory W. Mathewson, Piotr Mirowski

Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts / 73 Jo Mazeika, Jim Whitehead

Multimodal Goal Recognition in Open-World Digital Games / 80 Wookhee Min, Bradford Mott, Jonathan Rowe, Robert Taylor, Eric Wiebe, Kristy Elizabeth Boyer, James Lester

HyPED: Modeling and Analyzing Action Games as Hybrid Systems / 87 Joseph C. Osborn, Brian Lambrigger, Michael Mateas

Memory Bounded Monte Carlo Tree Search / 94 Edward J. Powley, Peter I. Cowling, Daniel Whitehouse

A Possible Worlds Model of Belief for State-Space Narrative Planning / 101 Alireza Shirvani, Stephen G. Ware, Rachelyn Farrell

Deep Learning for Real-Time Heuristic Search Algorithm Selection / 108 Devon Sigurdson, Vadim Bulitko

Generative Design for Textiles: Opportunities and Challenges for Entertainment AI / 115 Gillian Smith

Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation / 122 Sam Snodgrass, Adam Summerville, Santiago Ontanon

Turn-Taking with Improvisational Co-Creative Agents / 129 Lauren Winston, Brian Magerko

Poster Papers

Robustness of Real-Time Heuristic Search Algorithms to Read/Write Error in Externally Stored Heuristics / 137 Mina Abdi Oskouie, Vadim Bulitko

An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice / 144 Julio Cesar Bahamon, R. Michael Young

Reputation Systems for Non-Player Character Interactions Based on Player Actions / 151 Joseph Alexander Brown, Jooyoung Lee, Niktia Kraev

Modeling Individual Differences in Game Behavior Using HMM / 158 Sara Bunian, Alessandro Canossa, Randy Colvin, Magy Seif El-Nasr

Fast Random Genetic Search for Large-Scale RTS Combat Scenarios / 165 Corey Clark, Anthony Fleshner

Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game / 172 Yihuan Dong, Tiffany Barnes

Towards Adaptability of Demonstration-Based Training of NPC Behavior / 179 John Drake, Alla Safonova, Maxim Likhachev

Emerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music Generation / 186 Mário Escarce Junior, Georgia Rossmann Martins, Leandro Soriano Marcolino, Yuri Tavares dos Passos

Causal Link Semantics for Narrative Planning Using Numeric Fluents / 193 Rachelyn Farrell, Stephen G. Ware

Dante Agent Architecture for Force-On-Force Wargame Simulation and Training / 200 Brian Hart, Derek Hart, Russell Gayle, Fred Oppel, Patrick Xavier, Jonathan Whetzel

Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny / 207 Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, Anders Drachen

Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games / 214 Rafael R. Padovani, Lucas N. Ferreira, Levi H. S. Lelis

LISA: Lexically Intelligent Story Assistant / 221 Rushit Sanghrajka, Daniel Hidalgo, Patrick P. Chen, Mubbasir Kapadia

Level Difficulty and Player Skill Prediction in Human Computation Games / 228 Anurag Sarkar, Seth Cooper

Creating a Hyper-Agent for Solving Angry Birds Levels / 234 Matthew Stephenson, Jochen Renz

The Computational Complexity of Angry Birds and Similar Physics-Simulation Games / 241 Matthew Stephenson, Jochen Renz, Xiaoyu Ge

A/B-Test of Retention and Monetization Using the Cox Model / 248 Markus Viljanen, Antti Airola, Jukka Heikkonen, Tapio Pahikkala

Simulating Player Behavior for Data-Driven Interactive Narrative Personalization / 255 Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott, James Lester

Merits of Hierarchical Story and Discourse Planning with Merged Languages / 262 David R. Winer, R. Michael Young

Demonstrations

Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments / 270 Hang Ma, Jingxing Yang, Liron Cohen, T. K. Satish Kumar, Sven Koenig

Wevva: Democratising Game Design / 273 Edward Jack Powley, Mark J Nelson, Swen E Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook

Doctoral Consortium Abstracts

Character Focused Narrative Models for Computational Storytelling / 277 Leonid Berov

Intentional Agents for Epistemic Games / 280 Markus Eger

Dream Machine: A Creative and Autonomous Machine for Creating Stories and Worlds / 283 Mário Escarce Junior

MTG: Context-Based Music Composition for Tabletop Role-Playing Games / 286 Lucas N. Ferreira, Jim Whitehead

Cooperative Creativity Support Tools for Computational Crafting / 289 April Grow

A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content / 292 Britton Horn

Crowdsourced Social Media Poetry / 295 Carolyn Elizabeth Lamb

Pre-Learning Experiences with Co-Creative Agents in Museums / 298 Duri Long

Algorithm Selection in Zero-Sum Computer Games / 301 Anderson Rocha Tavares

Towards Expressive Automated Storytelling Systems / 304 David R. Winer