Durable Product
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A Durable Product is a offerable product that is a durable good (designed to provide value over an extended period without being rapidly consumed or depleted).
- Context:
- It can typically deliver Value Proposition through long-term functionality.
- It can typically maintain Product Utility through extended usage periods.
- It can typically generate Revenue Stream through one-time purchase models.
- It can typically address Customer Need through persistent solution provision.
- It can typically undergo Product Depreciation through gradual wear processes.
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- It can often facilitate Business Model through high-margin sale approaches.
- It can often create Customer Relationship through extended product support.
- It can often enable Cash Flow through front-loaded revenue cycles.
- It can often support Market Strategy through product durability positioning.
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- It can range from being a Basic Durable Product to being a Premium Durable Product, depending on its quality level.
- It can range from being a Short-Term Durable Product to being a Long-Term Durable Product, depending on its designed lifespan.
- It can range from being a Minimally Featured Durable Product to being a Feature-Rich Durable Product, depending on its functionality scope.
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- It can have Product Lifecycle with extended timeframes compared to non-durable products.
- It can have Environmental Impact through reduced disposal frequency and resource efficiency.
- It can have Cost Structure with higher initial price points but lower lifetime costs.
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- Examples:
- Physical Durable Products, such as:
- Household Durable Goods, such as:
- Industrial Durable Goods, such as:
- Digital Durable Products, such as:
- Perpetual License Softwares, such as:
- Lifetime Access Digital Assets, such as:
- Service-Based Durable Products, such as:
- Long-Term Service Contracts, such as:
- Infrastructure Services, such as:
- ...
- Physical Durable Products, such as:
- Counter-Examples:
- Non-Durable Products, which lack extended functionality and instead have rapid consumption cycles.
- Subscription-Based Offerings, which lack permanent ownership and instead require ongoing payments.
- Consumable Products, which lack persistent value delivery and instead provide temporary benefits.
- Service Experiences, which lack physical permanence and instead deliver intangible value.
- See: Product Lifecycle, Asset Management, Total Cost of Ownership, Durable Good Economics, Capital Expenditure.