Engineer Inside Joke
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An Engineer Inside Joke is an engineering inside joke that references shared engineering experiences and technical culture elements for community bonding.
- AKA: Engineering Community Joke, Engineer In-Joke, Engineering Culture Humor.
- Context:
- It can typically celebrate Problem-Solving Approaches through relatable scenarios.
- It can typically reference Universal Engineering Experiences like optimization tendency.
- It can often acknowledge Design Trade-Offs with knowing humor.
- It can often strengthen Engineering Identity via shared frustrations.
- It can range from being a Student Engineer Inside Joke to being a Senior Engineer Inside Joke, depending on its experience requirement.
- It can range from being a Mechanical Engineer Inside Joke to being a Software Engineer Inside Joke, depending on its discipline specificity.
- It can range from being a Design Phase Inside Joke to being a Maintenance Phase Inside Joke, depending on its project lifecycle.
- It can range from being a Technical Detail Inside Joke to being a Project Management Inside Joke, depending on its focus area.
- ...
- Examples:
- Universal Engineering Truths, such as:
- "The first 90% of the project takes 90% of the time. The last 10% takes the other 90%."
- "Good, fast, cheap - pick two."
- "If it ain't broke, it doesn't have enough features yet."
- Engineering Process Jokes, such as:
- "We'll fix it in version 2.0" as eternal promise.
- "Temporary workaround" becoming permanent solution.
- "It's not a bug, it's a feature" as design philosophy.
- Tool Experience Jokes, such as:
- CAD crashes before saving as universal law.
- "Measure twice, cut once, curse repeatedly."
- ...
- Universal Engineering Truths, such as:
- Counter-Examples:
- General Technical Joke, which lacks engineering specificity.
- Programmer Inside Joke, which focuses on code-specific experience.
- Scientist Inside Joke, which centers on research experience.
- See: Inside Joke, Engineering Humor, Professional Worker, Engineering Culture, Technical Community, Problem-Solving, Design Process, Project Management.