User Generated Content (UGC)
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A User Generated Content (UGC) is a human-consumable content on a service that is created by a user (in the role of information producer).
- AKA: Consumer Generated Media.
- Context:
- It can (typically) express an Opinion.
- It can be evaluated by some other User (see Peer-Reviewed Content).
- Example(s):
- a Blog Post.
- a Customer Product Review.
- an Internet Forum Post.
- a Wikipedia Page.
- …
- Counter-Example(s):
- See: Online Comment, User Generated Data.
References
2011
- (Wikipedia, 2011) ⇒ http://en.wikipedia.org/wiki/User-generated_content
- QUOTE: User generated content (UGC) covers a range of media content available in a range of modern communications technologies. It entered mainstream usage during 2005 having arisen in web publishing and new media content production circles. Its use for a wide range of applications, including problem processing, news, gossip and research, reflects the expansion of media production through new technologies that are accessible and affordable to the general public. All digital media technologies are included, such as question-answer databases, digital video, blogging, podcasting, forums, review-sites, social networking, david building and discovery. Sometimes UGC can constitute only a portion of a website. For example on Amazon.com the majority of content is prepared by administrators, but numerous user reviews of the products being sold are submitted by regular users of the site.
Often UGC is partially or totally monitored by website administrators to avoid offensive content or language, copyright infringement issues, or simply to determine if the content posted is relevant to the site's general theme. However, there has often been little or no charge for uploading user generated content. As a result, the world's data centers are now replete with exabytes of UGC that, in addition to creating a corporate asset, may also contain data that can be regarded as a liability.[1][2]
- QUOTE: User generated content (UGC) covers a range of media content available in a range of modern communications technologies. It entered mainstream usage during 2005 having arisen in web publishing and new media content production circles. Its use for a wide range of applications, including problem processing, news, gossip and research, reflects the expansion of media production through new technologies that are accessible and affordable to the general public. All digital media technologies are included, such as question-answer databases, digital video, blogging, podcasting, forums, review-sites, social networking, david building and discovery. Sometimes UGC can constitute only a portion of a website. For example on Amazon.com the majority of content is prepared by administrators, but numerous user reviews of the products being sold are submitted by regular users of the site.
- ↑ "Web Site Operators & Liability for UGC - Facing up to Reality?". Society for Computers and Law. 2008-12-31. http://www.scl.org/site.aspx?i=ed9981. Retrieved 3 April 2010.
- ↑ Scott, Veronica (30 March 2010). "Riding the Web 2.0 wave – limiting liability for user generated content". MinterEllison Lawyers. http://www.minterellison.com/public/connect/Internet/Home/Legal+Insights/Articles/A-TMT2-Riding+the+Web. Retrieved 3 April 2010.
2008
- (Jijkoun et al., 2008) ⇒ Valentin Jijkoun, Mahboob Alam Khalid, Maarten Marx, and Maarten de Rijke\n. (2008). “Named Entity Normalization in User Generated Content.” In: Proceedings of the Second Workshop on Analytics for Noisy Unstructured Text Data (AND 2008). doi:10.1145/1390749.1390755
- QUOTE: We consider the NEN (named entity normalization) task within the setting of user generated content (UGC), such as blogs, discussion forums, or comments left behind by readers of online documents. For this type of textual data, the NEN task is particularly important within the settings of media and reputation analysis (which motivated the work reported here) and of intelligence gathering.