Software System Design Model
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A Software System Design Model is a design pattern that provides a reusable solution representation for a recurring software design problem (within a specific software development context).
- AKA: Software System Pattern, Software Design Pattern Model.
- Context:
- It can typically solve software system problems through software system pattern solutions and software system design approaches.
- It can typically optimize software system algorithm patterns through software system computational optimizations and software system performance enhancement techniques.
- It can typically manage software system execution patterns through software system task synchronization and software system process coordination.
- It can typically organize software system implementation patterns through software system code organization and software system structural decomposition.
- It can typically structure software system architecture patterns through software system design principles and software system architectural guidelines.
- ...
- It can often implement object-oriented software system design patterns with software system class relationships and software system inheritance hierarchy.
- It can often support functional software system design patterns with software system immutable states and software system pure function composition.
- It can often enable software system module design patterns through software system interconnection patterns and software system component interface.
- It can often be represented as a Software System Design Model Diagram for software system visual communication.
- It can often provide software system design vocabulary for software system development team communication.
- ...
- It can often be instantiated in software system framework implementations such as software system web frameworks, software system AI frameworks, and software system middleware frameworks.
- It can often guide software system implementation decisions across different software system technology stacks and software system programming languages.
- It can often evolve to address emerging software system challenges like software system AI integration, software system distributed computing, and software system cloud deployment.
- ...
- It can range from being a Simple Software System Design Model to being a Complex Software System Design Model, depending on its software system design model scope.
- It can range from being a Traditional Software System Design Model to being a Modern Software System Design Model, depending on its software system design model technological era.
- It can range from being a Low-Level Software System Design Model to being a High-Level Software System Design Model, depending on its software system design model abstraction level.
- ...
- It can provide software system algorithm patterns for software system computational optimizations and software system efficiency improvement.
- It can provide software system execution patterns for software system task management and software system concurrency control.
- It can provide software system implementation patterns for software system code structure and software system implementation practices.
- It can provide software system structure patterns for software system architecture and software system component organization.
- It can document software system design knowledge through software system pattern catalogs and software system design literature.
- It can facilitate software system design communication among software system development stakeholders.
- It can evolve through software system pattern refinement based on software system implementation experience.
- ...
- Examples:
- Software System Design Model Categorys, such as:
- Traditional Software System Design Models, such as:
- Software Design by Contract Pattern for ensuring software system behavioral correctness.
- Object-Oriented Design Pattern for organizing software system class hierarchy.
- Change Data Capture (CDC) Design Pattern for tracking software system data modification and software system event propagation.
- Clean Software Architecture for separating software system architectural concerns.
- Asynchronous Method Invocation for handling software system non-blocking operations and software system event-driven processing.
- Modern Software System Design Models, such as:
- Microservices Pattern for creating software system distributed architectures.
- Cloud Design Pattern for implementing software system scalable architectures.
- Reactive Pattern for building software system event-driven architectures.
- ML Design Pattern for developing software system AI components and software system learning models.
- LLM-based Agentic Reasoning Design Pattern for implementing software system intelligent agents with software system large language models.
- Traditional Software System Design Models, such as:
- Software System Interaction Design Models, such as:
- Event-Oriented Software Design Patterns, such as:
- Reactor Design Pattern for implementing software system event demultiplexing and software system non-blocking I/O.
- Observer Design Pattern for handling software system event notification and software system state change propagation.
- Publisher-Subscriber Design Pattern for managing software system event distribution and software system component decoupling.
- Event Sourcing Design Pattern for maintaining software system event persistence and software system state reconstruction.
- Event Flow Software Design Patterns, such as:
- Event Queue Design Pattern for implementing software system message buffering and software system asynchronous processing.
- Event Bus Design Pattern for facilitating software system message routing and software system component communication.
- Event Stream Design Pattern for processing software system data streaming and software system continuous event flow.
- Event-Oriented Software Design Patterns, such as:
- Software System Resilience Design Models, such as:
- Circuit-Breaker Software System Pattern for preventing software system cascading failures.
- Bulkhead Software System Pattern for isolating software system failure impact.
- Retry Software System Pattern for handling software system transient failures.
- Fallback Software System Pattern for providing software system alternative functionality.
- AI-Driven Software System Design Models, such as:
- Neural Architecture Software Design Pattern for implementing software system neural network components.
- AI Pipeline Software Design Pattern for structuring software system AI processing workflows.
- Multimodal AI Software Design Pattern for integrating software system multiple data type processing.
- Generative AI Software Design Pattern for implementing software system content generation capability.
- Autonomous Agent Software Design Pattern for creating software system self-directed AI components.
- ...
- Software System Design Model Categorys, such as:
- Framework Implementation:
- Web Framework Software System Design Model Implementations, such as:
- Ruby on Rails Framework implementing MVC Software Design Pattern for web application development.
- Django Framework implementing Python-based MVC Software Design Pattern for scalable web service.
- Angular Framework implementing Component-Based Software Design Pattern for single-page application.
- Spring Framework implementing Dependency Injection Software Design Pattern for Java enterprise application.
- AI Framework Software System Design Model Implementations, such as:
- TensorFlow Framework implementing Computational Graph Software Design Pattern for machine learning model development.
- PyTorch Framework implementing Dynamic Computation Graph Software Design Pattern for deep learning research.
- Hugging Face Transformers implementing Pre-trained Model Software Design Pattern for NLP application development.
- LangChain Framework implementing LLM Chain Software Design Pattern for AI agent orchestration.
- Data Processing Framework Software System Design Model Implementations, such as:
- Apache Spark implementing Distributed Computing Software Design Pattern for large-scale data processing.
- Apache Kafka implementing Stream Processing Software Design Pattern for real-time data pipeline.
- Apache UIMA System implementing Unstructured Information Management Software Design Pattern for text analytics pipeline.
- ...
- Web Framework Software System Design Model Implementations, such as:
- Counter-Examples:
- Software System Architecture itself, which is the actual software system structural organization rather than a reusable pattern.
- Software Programming Style, such as defensive programming, which focuses on specific implementation approaches rather than system-level design solutions.
- Data Model Pattern or Data Structure Design Pattern, which concerns data organization rather than system behavior patterns.
- Software Design Methodology, which defines software system process rather than software system structural solutions.
- See: Design Pattern, Software Architecture Pattern, Software Design Methodology, System Pattern, Architectural Pattern, Software Engineering Best Practice, Pattern Language, Software Pipeline, Thread Pool.
References
2014
- (Wikipedia, 2014) ⇒ http://en.wikipedia.org/wiki/Software_design_pattern Retrieved:2014-4-14.
- In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer must implement in the application. [1] Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply object-orientation or more generally mutable state, are not as applicable in functional programming languages. Design patterns reside in the domain of modules and interconnections. At a higher level there are architectural patterns that are larger in scope, usually describing an overall pattern followed by an entire system.[2]
There are many types of design patterns, for instance
- Algorithm strategy patterns addressing concerns related to high-level strategies describing how to exploit application characteristics on a computing platform.
- Computational design patterns addressing concerns related to key computation identification.
- Execution patterns that address concerns related to supporting application execution, including strategies in executing streams of tasks and building blocks to support task synchronization.
- Implementation strategy patterns addressing concerns related to implementing source code to support
- program organization, and
- the common data structures specific to parallel programming.
- Structural design patterns addressing concerns related to high-level structures of applications being developed.
- In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer must implement in the application. [1] Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply object-orientation or more generally mutable state, are not as applicable in functional programming languages. Design patterns reside in the domain of modules and interconnections. At a higher level there are architectural patterns that are larger in scope, usually describing an overall pattern followed by an entire system.[2]
- ↑ 1. Introduction to Spring Framework
- ↑ Cite error: Invalid
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2012
- http://ontologydesignpatterns.org/wiki/Odp:WhatIsAPattern
- Patterns are used in many areas as "templates" or abstract descriptions encoding best practices of some field. The introduction of patterns in computer science is generally attributed to inspiration taken from the architecture field and Christopher Alexander. Software patterns are probably most well known as Design Patterns, as in the GoF book from 1995. Other patterns include data model patterns, linguistic patterns, knowledge patterns and many more.
2009
- http://en.wiktionary.org/wiki/design_pattern
- 1. (computing) A general solution to a variety of similar problems.
1998
- (Steele Jr, 1998) ⇒ Guy L. Steele Jr.. (1998). “Growing a Language.” In: Keynote Presentation (OOPSLA-1998) Journal.
- QUOTE: a pattern is a plan that has some number of parts and shows you how each part turns a face to the other parts, how each joins with the other parts or stands off, how each part does what it does and how the other parts aid it or drag it down, and how all the parts may be grasped as a whole and made to serve as one thing, for some higher goal or as part of a larger pattern. A pattern should give hints or clues as to when and where it is best put to use. What is more, some of the parts of a pattern may be holes, or slots, in which other things may be placed at a later time. A good pattern will say how changes can be made in the course of time. Thus some choices of the plan are built in as part of the pattern, and other choices wait till the time when the pattern is to be used. In this way a pattern stands for a design space in which you can choose, on the fly, your own path for growth and change. It is good to design a thing, but it can be far better (and far harder) to design a pattern. Best of all is to know when to use a pattern.