Software System Design Model
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A Software System Design Model is a design pattern that provides a reusable solution representation for recurring software system design problems within specific software system development contexts.
- AKA: Software System Pattern, Software Design Pattern Model, Software Design Pattern.
- Context:
- It can typically solve Software System Design Problems through software system pattern solutions and software system design approaches.
- It can typically optimize Software System Algorithm Patterns through software system computational optimizations and software system performance enhancement techniques.
- It can typically manage Software System Execution Patterns through software system task synchronization and software system process coordination.
- It can typically organize Software System Implementation Patterns through software system code organization and software system structural decomposition.
- It can typically structure Software System Architecture Patterns through software system design principles and software system architectural guidelines.
- It can typically document Software System Design Knowledge through software system pattern catalogs and software system design literature.
- It can typically facilitate Software System Design Communication among software system development stakeholders.
- ...
- It can often implement Object-Oriented Software System Design Patterns with software system class relationships and hierarchies.
- It can often support Functional Software System Design Patterns with software system immutable states and software system pure function composition.
- It can often enable Software System Module Design Patterns through software system interconnection patterns and software system component interfaces.
- It can often be represented as Software System Design Model Diagrams for software system visual communication.
- It can often provide Software System Design Vocabulary for software system development team communication.
- It can often be instantiated in Software System Framework Implementations such as software system web frameworks, software system AI frameworks, and software system middleware frameworks.
- It can often guide Software System Implementation Decisions across different software system technology stacks and software system programming languages.
- It can often evolve to address Emerging Software System Challenges like software system AI integration, software system distributed computing, and software system cloud deployment.
- It can often evolve through Software System Pattern Refinements based on software system implementation experience.
- ...
- It can range from being a Simple Software System Design Model to being a Complex Software System Design Model, depending on its software system design model scope.
- It can range from being a Traditional Software System Design Model to being a Modern Software System Design Model, depending on its software system design model technological era.
- It can range from being a Low-Level Software System Design Model to being a High-Level Software System Design Model, depending on its software system design model abstraction level.
- It can range from being a Structural Software System Design Model to being a Behavioral Software System Design Model, depending on its software system design model focus.
- It can range from being a Domain-Agnostic Software System Design Model to being a Domain-Specific Software System Design Model, depending on its software system design model applicability.
- ...
- It can provide Software System Algorithm Patterns for software system computational optimizations and software system efficiency improvement.
- It can provide Software System Execution Patterns for software system task management and software system concurrency control.
- It can provide Software System Implementation Patterns for software system code structure and software system implementation practices.
- It can provide Software System Structure Patterns for software system architecture and software system component organization.
- ...
- Example(s):
- Foundational Software System Design Models, such as:
- Object-Oriented Software System Design Patterns demonstrating software system class-based design, such as:
- Singleton Software System Design Pattern for ensuring software system single instance control.
- Factory Software System Design Pattern for managing software system object creation logic.
- Observer Software System Design Pattern for implementing software system event notification mechanisms.
- Strategy Software System Design Pattern for enabling software system algorithm interchangeability.
- Functional Software System Design Patterns demonstrating software system functional composition, such as:
- Monad Software System Design Pattern for handling software system computational contexts.
- Pipeline Software System Design Pattern for composing software system data transformations.
- Immutability Software System Design Pattern for ensuring software system state consistency.
- Higher-Order Function Software System Design Pattern for creating software system function abstractions.
- Object-Oriented Software System Design Patterns demonstrating software system class-based design, such as:
- Architectural Software System Design Models, such as:
- Traditional Software System Design Models establishing software system architectural foundations, such as:
- Software Design by Contract Pattern for ensuring software system behavioral correctness.
- Model-View-Controller Software System Design Pattern for separating software system presentation concerns.
- Change Data Capture (CDC) Design Pattern for tracking software system data modifications and software system event propagation.
- Clean Software Architecture for organizing software system architectural layers.
- Asynchronous Method Invocation for handling software system non-blocking operations.
- Modern Software System Design Models addressing software system contemporary challenges, such as:
- Microservices Software System Design Pattern for creating software system distributed architectures.
- Cloud Software System Design Pattern for implementing software system scalable architectures.
- Reactive Software System Design Pattern for building software system event-driven architectures.
- Machine Learning Software System Design Pattern for developing software system AI components.
- LLM-based Agentic Reasoning Design Pattern for implementing software system intelligent agents.
- Traditional Software System Design Models establishing software system architectural foundations, such as:
- Event-Based Software System Design Models, such as:
- Event-Oriented Software Design Patterns managing software system event processing, such as:
- Reactor Design Pattern for implementing software system event demultiplexing and software system non-blocking I/O.
- Event Sourcing Software System Design Pattern for maintaining software system event persistence and software system state reconstruction.
- Publisher-Subscriber Software System Design Pattern for managing software system event distribution and software system component decoupling.
- Event Handler Pattern for processing software system event responses and software system action dispatch.
- Event Flow Software System Design Patterns orchestrating software system event movement, such as:
- Event Queue Software System Design Pattern for implementing software system message buffering and software system asynchronous processing.
- Event Bus Software System Design Pattern for facilitating software system message routing and software system component communication.
- Event Stream Software System Design Pattern for processing software system data streaming and software system continuous event flow.
- Complex Event Processing Software System Design Pattern for detecting software system event patterns and software system event correlations.
- Event-Oriented Software Design Patterns managing software system event processing, such as:
- Resilience Software System Design Models, such as:
- Fault Tolerance Software System Design Patterns preventing software system failure propagation, such as:
- Circuit-Breaker Software System Pattern for preventing software system cascading failures.
- Bulkhead Software System Pattern for isolating software system failure impacts.
- Retry Software System Pattern for handling software system transient failures.
- Fallback Software System Pattern for providing software system alternative functionality.
- Recovery Software System Design Patterns enabling software system resilient behavior, such as:
- Checkpoint Software System Design Pattern for creating software system recovery points.
- Rollback Software System Design Pattern for reverting software system state changes.
- Compensation Software System Design Pattern for undoing software system distributed transactions.
- Self-Healing Software System Design Pattern for automating software system recovery actions.
- Fault Tolerance Software System Design Patterns preventing software system failure propagation, such as:
- AI-Driven Software System Design Models, such as:
- Neural Architecture Software System Design Patterns implementing software system neural networks, such as:
- Convolutional Neural Network Software System Design Pattern for processing software system image data.
- Recurrent Neural Network Software System Design Pattern for handling software system sequential data.
- Transformer Software System Design Pattern for modeling software system attention mechanisms.
- Graph Neural Network Software System Design Pattern for analyzing software system graph structures.
- AI Integration Software System Design Patterns incorporating capabilities, such as:
- AI Pipeline Software System Design Pattern for structuring software system AI processing workflows.
- Multimodal AI Software System Design Pattern for integrating software system multiple data type processing.
- Generative AI Software System Design Pattern for implementing software system content generation capability.
- Autonomous Agent Software System Design Pattern for creating software system self-directed AI components.
- Expert AI Amplification Pattern for enhancing software system human expertise with software system AI assistance.
- Voice-to-Vision Development Pattern for transforming software system verbal descriptions into software system visual implementations.
- Neural Architecture Software System Design Patterns implementing software system neural networks, such as:
- Framework-Specific Software System Design Model Implementations, such as:
- Web Framework Software System Design Model Implementations demonstrating software system web patterns, such as:
- Ruby on Rails Framework implementing MVC Software System Design Pattern for software system web application development.
- Django Framework implementing Python-based MVC Software System Design Pattern for software system scalable web services.
- Angular Framework implementing Component-Based Software System Design Pattern for software system single-page applications.
- Spring Framework implementing Dependency Injection Software System Design Pattern for software system Java enterprise applications.
- AI Framework Software System Design Model Implementations demonstrating software system AI patterns, such as:
- TensorFlow Framework implementing Computational Graph Software System Design Pattern for software system machine learning model development.
- PyTorch Framework implementing Dynamic Computation Graph Software System Design Pattern for software system deep learning research.
- Hugging Face Transformers implementing Pre-trained Model Software System Design Pattern for software system NLP application development.
- LangChain Framework implementing LLM Chain Software System Design Pattern for software system AI agent orchestration.
- Data Processing Framework Software System Design Model Implementations demonstrating software system data patterns, such as:
- Apache Spark implementing Distributed Computing Software System Design Pattern for software system large-scale data processing.
- Apache Kafka implementing Stream Processing Software System Design Pattern for software system real-time data pipelines.
- Apache UIMA System implementing Unstructured Information Management Software System Design Pattern for software system text analytics pipelines.
- Apache Flink implementing Stateful Stream Processing Software System Design Pattern for software system complex event processing.
- Web Framework Software System Design Model Implementations demonstrating software system web patterns, such as:
- ...
- Foundational Software System Design Models, such as:
- Counter-Example(s):
- Software System Architecture, which is the actual software system structural organization rather than a reusable software system pattern.
- Software System Architectural Model, which defines software system high-level structures rather than software system design solutions.
- Software Programming Style, which focuses on specific implementation approaches rather than software system design solutions.
- Data Model Pattern, which concerns data organization rather than software system behavior patterns.
- Software System Development Methodology, which defines software system development processes rather than software system structural solutions.
- Software System Implementation, which is the actual software system code realization rather than the software system design pattern.
- Software System Requirement, which specifies software system needs rather than software system solution patterns.
- Software System Algorithm, which provides specific computational procedures rather than reusable software system design templates.
- See: Design Pattern, Software Architecture Pattern, Software Design Methodology, System Pattern, Architectural Pattern, Software Engineering Best Practice, Pattern Language, Software Pipeline, Thread Pool, Software System Architectural Model, Software Programming Pattern, Design Paradigm, Software Programming Style, Reactor Design Pattern, Layer-Based Software Architecture Model, Software Engineering Language Model, Software Paradigm, Expert AI Amplification Pattern, Voice-to-Vision Development Pattern, Object-Oriented Design Pattern, Clean Software Architecture, LLM-based Agentic Reasoning Design Pattern, Event Handler Pattern, Apache UIMA System, Change Data Capture (CDC) Design Pattern, Martin Fowler (1963-), Software System Verification Task, Event-Oriented Software Design Pattern, Resilient Software System Pattern, System Pattern.
References
2014
- (Wikipedia, 2014) ⇒ http://en.wikipedia.org/wiki/Software_design_pattern Retrieved:2014-4-14.
- In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer must implement in the application. [1] Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply object-orientation or more generally mutable state, are not as applicable in functional programming languages. Design patterns reside in the domain of modules and interconnections. At a higher level there are architectural patterns that are larger in scope, usually describing an overall pattern followed by an entire system.[2]
There are many types of design patterns, for instance
- Algorithm strategy patterns addressing concerns related to high-level strategies describing how to exploit application characteristics on a computing platform.
- Computational design patterns addressing concerns related to key computation identification.
- Execution patterns that address concerns related to supporting application execution, including strategies in executing streams of tasks and building blocks to support task synchronization.
- Implementation strategy patterns addressing concerns related to implementing source code to support
- program organization, and
- the common data structures specific to parallel programming.
- Structural design patterns addressing concerns related to high-level structures of applications being developed.
- In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer must implement in the application. [1] Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply object-orientation or more generally mutable state, are not as applicable in functional programming languages. Design patterns reside in the domain of modules and interconnections. At a higher level there are architectural patterns that are larger in scope, usually describing an overall pattern followed by an entire system.[2]
- ↑ 1. Introduction to Spring Framework
- ↑ Cite error: Invalid
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2012
- http://ontologydesignpatterns.org/wiki/Odp:WhatIsAPattern
- Patterns are used in many areas as "templates" or abstract descriptions encoding best practices of some field. The introduction of patterns in computer science is generally attributed to inspiration taken from the architecture field and Christopher Alexander. Software patterns are probably most well known as Design Patterns, as in the GoF book from 1995. Other patterns include data model patterns, linguistic patterns, knowledge patterns and many more.
2009
- http://en.wiktionary.org/wiki/design_pattern
- 1. (computing) A general solution to a variety of similar problems.
1998
- (Steele Jr, 1998) ⇒ Guy L. Steele Jr.. (1998). “Growing a Language.” In: Keynote Presentation (OOPSLA-1998) Journal.
- QUOTE: a pattern is a plan that has some number of parts and shows you how each part turns a face to the other parts, how each joins with the other parts or stands off, how each part does what it does and how the other parts aid it or drag it down, and how all the parts may be grasped as a whole and made to serve as one thing, for some higher goal or as part of a larger pattern. A pattern should give hints or clues as to when and where it is best put to use. What is more, some of the parts of a pattern may be holes, or slots, in which other things may be placed at a later time. A good pattern will say how changes can be made in the course of time. Thus some choices of the plan are built in as part of the pattern, and other choices wait till the time when the pattern is to be used. In this way a pattern stands for a design space in which you can choose, on the fly, your own path for growth and change. It is good to design a thing, but it can be far better (and far harder) to design a pattern. Best of all is to know when to use a pattern.