Design Paradigm
A Design Paradigm is a paradigm intended to influence design tasks.
- AKA: Design Principle, Design Philosophy, Design Archetype.
- Context:
- It can typically function as Design Paradigm Exemplar Models providing design paradigm archetypal solutions to design paradigm recurring problems.
- It can typically serve as Design Paradigm Sociological Frameworks shaping design paradigm community beliefs and design paradigm design expectations.
- It can typically guide Design Paradigm Problem Solving through design paradigm abstraction processes and design paradigm solution categorization.
- It can typically influence Design Paradigm Design Evolution by establishing design paradigm normal solutions within design paradigm design communitys.
- It can typically bridge Design Paradigm Conceptual Gaps between design paradigm known problems and design paradigm unknown challenges.
- It can typically establish Design Paradigm Success Patterns through design paradigm market adoption or design paradigm influential impact.
- It can typically shape Design Paradigm Professional Practices across design paradigm engineering, design paradigm architecture, and design paradigm industrial design.
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- It can often inspire Design Paradigm Derivative Solutions creating design paradigm design trends.
- It can often provide Design Paradigm Higher-Order Metaphors for design paradigm complex relationships.
- It can often enable Design Paradigm Cross-Domain Applications through design paradigm pattern transfer.
- It can often establish Design Paradigm Quality Standards within design paradigm professional communitys.
- It can often facilitate Design Paradigm Design Communication using design paradigm shared vocabulary.
- It can often evolve through Design Paradigm Paradigm Shifts responding to design paradigm technological changes.
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- It can range from being a Conceptual Model Design Paradigm to being an Archetype Design Paradigm to being a Sociological Design Paradigm, depending on its design paradigm abstraction level.
- It can range from being a Domain-Specific Design Paradigm to being a Universal Design Paradigm, depending on its design paradigm applicability scope.
- It can range from being a Solution-Focused Design Paradigm to being a Process-Focused Design Paradigm, depending on its design paradigm emphasis type.
- It can range from being a Traditional Design Paradigm to being an Innovative Design Paradigm, depending on its design paradigm novelty degree.
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- It can manifest in Software Design Patterns as design paradigm computational analogs.
- It can influence Service-Oriented Design Principles through design paradigm architectural patterns.
- It can shape Software Design Principles via design paradigm fundamental concepts.
- It can inform Industrial Design Practices through design paradigm physical archetypes.
- It can guide Architectural Design Theory via design paradigm spatial principles.
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- Examples:
- Design Paradigm Product Design Paradigms, such as:
- Swiss Army Knife Design Paradigm demonstrating design paradigm multi-function solutions through design paradigm configuration changes.
- Apple iPhone Design Paradigm establishing design paradigm touchscreen interfaces and design paradigm app ecosystems.
- QWERTY Keyboard Design Paradigm showing design paradigm path dependency in design paradigm interface standards.
- eMate Design Paradigm influencing design paradigm subsequent designs despite design paradigm commercial failure.
- Design Paradigm Architectural Design Paradigms, such as:
- Form Follows Function Design Paradigm prioritizing design paradigm functional requirements over design paradigm aesthetic considerations.
- Modular Architecture Design Paradigm enabling design paradigm flexible configurations through design paradigm standardized components.
- Sustainable Design Paradigm integrating design paradigm environmental considerations into design paradigm design processes.
- Design Paradigm Software Design Paradigms, such as:
- Object-Oriented Design Paradigm organizing design paradigm software structures around design paradigm object concepts.
- Service-Oriented Design Paradigm structuring design paradigm systems as design paradigm service collections.
- Event-Driven Design Paradigm basing design paradigm system behavior on design paradigm event responses.
- Design Paradigm Engineering Design Paradigms, such as:
- Fail-Safe Design Paradigm ensuring design paradigm system safety through design paradigm failure mode planning.
- Design for Manufacturing Paradigm optimizing design paradigm product designs for design paradigm production efficiency.
- User-Centered Design Paradigm prioritizing design paradigm user needs throughout design paradigm design processes.
- Design Paradigm Educational Design Paradigms, such as:
- ...
- Design Paradigm Product Design Paradigms, such as:
- Counter-Examples:
- Algorithm Strategy Pattern, which provides algorithm strategy pattern specific implementation rather than design paradigm fundamental principle.
- Canonical Protocol Pattern, which defines canonical protocol pattern communication standard rather than design paradigm design philosophy.
- Implementation Technique, which offers implementation technique specific method rather than design paradigm guiding framework.
- Design Specification, which documents design specification particular requirements rather than design paradigm general principle.
- See: Design Model, Software Design Pattern, Paradigm, Sociology of Science, Model (Abstract), Archetype, QWERTY, One Laptop per Child, Design, Architecture, Software Design Paradigm, Service Autonomy Principle, Service Composability Principle, Service Reusability Principle, Service Statelessness Principle, Standardized Service Contract, Service Abstraction Principle, Software System Design Model, Strategic Component Layering.
References
2023
- (Wikipedia, 2023) ⇒ https://en.wikipedia.org/wiki/Design_paradigm Retrieved:2023-2-26.
- The concept of design paradigms derives from the rather ambiguous idea of paradigm originating in the sociology of science, which carries at least two main meanings:
- As models, archetypes, or quintessential examples of solutions to problems. A 'paradigmatic design' in this sense, refers to a design solution that is considered by a community as being successful and influential. Usually success is associated to market share or some other measure of popularity, but this need not be the case. For instance, the eMate and other Apple Newton devices can be considered as paradigmatic because of their influence in subsequent designs, despite their commercial failure.
- As sociological paradigms, a design paradigm is the constellation of beliefs, rules, knowledge, etc. that is valid for a particular design community. Here a paradigm is not a particular solution, but rather the underlying system of ideas that causes a range of solutions to be 'normal' or 'obvious'. A current example is the laptop: as of 2010 the design paradigm of laptops includes a portable computer unit consisting of a QWERTY keyboard, a hinged screen, etc. Moreover, such device is assumed to be helpful in task such as education as in the One Laptop per Child project.
- The concept of design paradigms derives from the rather ambiguous idea of paradigm originating in the sociology of science, which carries at least two main meanings:
- While the first meaning of "design paradigm" refers to exemplary design solutions that create "design trends", the second meaning refers to what a group of people expects from a type of design solutions.
The term "design paradigm" is used within the design professions, including architecture, industrial design and engineering design, to indicate an archetypal solution. Thus a Swiss Army Knife is a design paradigm illustrating the concept of a single object that changes configuration to address a number of problems.
Design paradigms have been introduced in a number of books including Design Paradigms: A Sourcebook for Creative Visualization by Warren Wake,[1] and discussed in Design Paradigms: Case Histories of Error and Judgment in Engineering but never defined by Henry Petroski.[2] This concept is close to design pattern coined by Christopher Alexander in A Pattern Language.[3]
Design paradigms can be used either to describe a design solution, or as an approach to design problem solving. Problem solving occurs through a process of abstraction and characterization of design solutions, with subsequent categorization into problem solving types. The approach is akin to the use of metaphor in language; metaphors are used to help explain concepts that are new or unfamiliar, and to bridge between a problem we understand and a problem we don't. Design paradigms then can be seen as higher order metaphors; as the often three-dimensional distillation of a working relationship between parts, between groups of things, between the known and the unknown. In this sense, a bridge is a paradigm of the connection between the known and the unknown, and the functional equivalent of a physical bridge is consequently used in many fields from computer hardware to musical composition.
The design paradigms concept has proven so powerful in traditional fields of design, that it has inspired a branch of computer science, where computational analogies to design paradigms are commonly called software design patterns. Importantly however, in design professions the term "design pattern" usually describes a 2-dimensional structure, whereas the term "design paradigm" (or model) usually implies a higher order, having 3 or more dimensions.
- While the first meaning of "design paradigm" refers to exemplary design solutions that create "design trends", the second meaning refers to what a group of people expects from a type of design solutions.
- ↑ Wake, Warren (2000). Design Paradigms: A Sourcebook for Creative Visualization. ISBN 0-471-29976-6.
- ↑ Petroski, Henry (1994). Design Paradigms: Case Histories of Error and Judgment in Engineering. ISBN 0-521-46649-0.
- ↑ Alexander, Christopher (1978). A Pattern Language. ISBN 0-19-501919-9.