2016 VideoGamersandPersonalityAFiveF

From GM-RKB
Jump to navigation Jump to search

Subject Headings: World of Warcraft, Game Playing Style, Video Game Violence.

Notes

Cited By

Quotes

Author Keywords

World of Warcraft, big five inventory, personality, video games, violence

Abstract

The authors explored personality dimensions of World of Warcraft (WoW) players and examined the differences between the 44-item personality measure Big Five Inventory (BFI) and WoW players. The BFI measures personality traits based on the five broad domains of openness, conscientiousness, extraversion, agreeableness, and neuroticism. The authors focused on the specifics of participant's primary play style (player versus player (PVP), player versus environment (PVE), or role-playing (RP)), specialization of the character (tank, healer, damage), character race (13 races), character class (11 classes), and gender as it relates to the BFI personality elements. A total of 1,210 WoW players, >18 years of age, participated in the study dispersed over 188 WoW realms. The author's findings, based on multivariate statistical analysis (MANOVA), establish a connection between personality characteristics of the BFI and the style of play of the participants. Gender differences among agreeableness, openness, and neuroticism were also found, which was consistent with past research (Costa, Terracciano, & McCrae, Journal of Personality and Social Psychology 2001; 81: 322–331; Schmitt, Realo, Voracek, & Allik, Journal of Personality and Social Psychology 2008; 94: 168–182). No statistical differences were found among other areas of interest including specialization of the character, character race, and character class. In addition, there was no support found for antisocial behavior or aggressiveness from personality scores of WoW players when compared with suggested markers of antisocial personality factors (Markey & Markey, Review of General Psychology 2010; 14, 82–91).


References

;

 AuthorvolumeDate ValuetitletypejournaltitleUrldoinoteyear
2016 VideoGamersandPersonalityAFiveFAnthony Bean
Gary Groth-Marnat
Video Gamers and Personality: A Five-factor Model to Understand Game Playing Style.2016