2017 LeisureLuxuriesandtheLaborSuppl

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Subject Headings: Younger American Men; Leisure Technology, Labor Participation Rate, Video Game Playing.

Notes

Cited By

2018

  • (Yang, 2018) ⇒ Andrew Yang. (2018). “The War on Normal People: The Truth About America's Disappearing Jobs and Why Universal Basic Income is Our Future.” Hachette.

2019

Quotes

Abstract

Younger men, ages 21 to 30, exhibited a larger decline in work hours over the last fifteen years than older men or women. Since 2004, time-use data show that younger men distinctly shifted their leisure to video gaming and other recreational computer activities. We propose a framework to answer whether improved leisure technology played a role in reducing younger men's labor supply. The starting point is a leisure demand system that parallels that often estimated for consumption expenditures. We show that total leisure demand is especially sensitive to innovations in leisure luxuries, that is, activities that display a disproportionate response to changes in total leisure time. We estimate that gaming / recreational computer use is distinctly a leisure luxury for younger men. Moreover, we calculate that innovations to gaming / recreational computing since 2004 explain on the order of half the increase in leisure for younger men, and predict a decline in market hours of 1.5 to 3.0 percent, which is 38 and 79 percent of the differential decline relative to older men.

References

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 AuthorvolumeDate ValuetitletypejournaltitleUrldoinoteyear
2017 LeisureLuxuriesandtheLaborSupplErik Hurst
Mark Aguiar
Mark Bils
Kerwin Kofi Charles
Leisure Luxuries and the Labor Supply of Young Men