Information Technology-Driven Creative Destruction Process
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A Information Technology-Driven Creative Destruction Process is a technology-driven creative destruction economic process that systematically transforms economic structures through information technology innovations.
- Context:
- It can typically disrupt Traditional Business Models through digital transformation.
- It can typically eliminate legacy systems through technological obsolescence.
- It can typically create new market opportunities through digital platforms.
- It can typically reduce transaction costs through information technology applications.
- It can typically reshape industry structures through information technology capabilitys.
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- It can often accelerate market evolution through information technology diffusion.
- It can often redistribute economic resources through digital efficiency gains.
- It can often generate productivity growth through information technology investments.
- It can often transform business processes through automation technology.
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- It can range from being a Incremental Information Technology-Driven Creative Destruction to being a Radical Information Technology-Driven Creative Destruction, depending on its innovation intensity.
- It can range from being a Localized Information Technology-Driven Creative Destruction to being a Pervasive Information Technology-Driven Creative Destruction, depending on its economic scope.
- It can range from being a Hardware-Focused Information Technology-Driven Creative Destruction to being a Software-Focused Information Technology-Driven Creative Destruction, depending on its technological focus.
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- It can have positive economic impacts through information technology productivity enhancements.
- It can have negative economic impacts through information technology job displacement.
- It can create competitive advantages through information technology capability development.
- It can drive economic growth through information technology-enabled innovation.
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- Examples:
- Historical Information Technology-Driven Creative Destructions, such as:
- Personal Computer Information Technology-Driven Creative Destruction for office automation transformation.
- Internet Information Technology-Driven Creative Destruction for communication system disruption.
- Mobile Computing Information Technology-Driven Creative Destruction for digital mobility evolution.
- Cloud Computing Information Technology-Driven Creative Destruction for computing infrastructure transformation.
- Sector-Specific Information Technology-Driven Creative Destructions, such as:
- Retail Information Technology-Driven Creative Destruction for e-commerce transition.
- Banking Information Technology-Driven Creative Destruction for financial technology evolution.
- Healthcare Information Technology-Driven Creative Destruction for digital health transformation.
- Media Information Technology-Driven Creative Destruction for digital content delivery.
- Emerging Information Technology-Driven Creative Destructions, such as:
- Artificial Intelligence Information Technology-Driven Creative Destruction for cognitive automation.
- Blockchain Information Technology-Driven Creative Destruction for digital trust infrastructure.
- Internet of Things Information Technology-Driven Creative Destruction for physical-digital system integration.
- Extended Reality Information Technology-Driven Creative Destruction for immersive digital experience.
- Historical Information Technology-Driven Creative Destructions, such as:
- ...
- Counter-Examples:
- Non-Technology-Driven Creative Destructions, which transform economic structures through non-technological factors rather than information technology innovations.
- Information Technology Evolutions, which promote gradual improvements without structural transformations of economic systems.
- Information Technology Regulations, which constrain rather than enable information technology-driven creative destruction.
- Technological Stagnations, which maintain existing technological systems without creative destruction dynamics.
- See: Creative Destruction Economic Process, Digital Transformation, Technology Disruption, Technological Innovation Process, Digital Economy.
- References:
- (Brynjolfsson & McAfee, 2014) ⇒ Erik Brynjolfsson and Andrew McAfee. (2014). "The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies." W. W. Norton & Company.
- (Christensen, 1997) ⇒ Clayton M. Christensen. (1997). "The Innovator's Dilemma: When New Technologies Cause Great Firms to Fail." Harvard Business School Press.
- (Schumpeter, 1942) ⇒ Joseph Schumpeter. (1942). "Capitalism, Socialism and Democracy." Harper and Brothers.