Metagaming Task

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A Metagaming Task is a analysis task that analyses a game space.



References

2016

  • (Wikipedia, 2016) ⇒ http://wikipedia.org/wiki/metagaming Retrieved:2016-2-13.
    • Metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.

      In simple terms, it is the use of out-of-game information or resources to affect one's in-game decisions.

2012

  • http://constitutionalism.blogspot.com/2013/08/metagaming-for-constitutional-design.html
    • QUOTE: In game theory a metagame is a game about another game, generally with the objective of finding the best rules or design for that other game. For games like chess or go it is clear that the games did not begin with all the rules and design they has today, but as simpler games, the rules and design for which evolved over the centuries. What the players were doing over the centuries was playing a metagame of finding improvements in the game rules and designs to make play more satisfactory.

      Metagaming is everywhere in the world of strategic decision-making, in society, economics, politics, and engineering. In particular it is involved in the evolving designs of constitutions of government and legal institutions. Normative politics is largely a matter of metagaming.

      We can carry the process to another level, playing a metagame in which the objective are better rules and designs of the metagame of finding better designs for political constitutions, which are themselves metagames for designing laws and legal institutions. Metagames can even loop back and apply to higher level metagames in a system of them. That is what provisions for amendments in political constitutions do.