Sprite Animation

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A Sprite Animation is an animation that is integrated into a larger scene.



References

2017

  • (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Sprite_(computer_graphics) Retrieved:2017-5-26.
    • In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.

      Originally sprites referred to independent objects that are composited together, by hardware, with other elements such as a background. This occurs as each scan line is prepared for the video output device, such as a CRT, without involvement of the main CPU and without the need for a full-screen frame buffer. Sprites can be positioned or altered by setting attributes used during the hardware composition process. Examples of systems with hardware sprites include the Atari 8-bit family, Commodore 64, Nintendo Entertainment System, Sega Genesis, and many coin-operated arcade machines of the 1980s.

      Use of the term sprite has expanded to refer to any two-dimensional bitmap used as part of a graphics display, even if drawn into a frame buffer (by either software or a GPU) instead of being composited on-the-fly at display time.

      The act of creating sprites is a form of pixel art. It is sometimes referred to as spriting, especially in the hobbyist community.

      When multiple sprites are combined into a single image to save memory, the resulting image is called a sprite sheet or texture atlas.