Video Game Cheat Codes

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A Video Game Cheat Code is a code used in video games in order to gain advantage.



References

2017

  • (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Cheating_in_video_games Retrieved:2017-5-26.
    • Cheating in video games involves a video game player using non-standard methods to create an advantage or disadvantage beyond normal gameplay, in order to make the game easier or harder. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer) or hardware (a cheat cartridge). They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge. Software bugs are very often considered software features and as long as they are common knowledge, it is questionable whether it is cheating.

2017

  • (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Cheating_in_video_games#Cheat_codes Retrieved:2017-6-8.
    • The most basic type of cheat code is one created by the game designers and hidden within the video game itself, that will cause any type of uncommon effect that is not part of the usual game mechanics.

      Cheat codes are usually activated by typing secret passwords or pressing controller buttons in a certain sequence. Some games may also offer a debug console that can be used to edit game parameters. Effects might include unlocking a character or improving a character's performance: for example providing a car with greater acceleration, entering god mode or noclip mode, or visual gags with no practical purpose, such as "Tutu Qwark" in Ratchet & Clank: Up Your Arsenal.

      Unlike other cheating methods, cheat codes are implemented by the game developers themselves, often as a tool to playtest certain aspects of the game without difficulty. One of the earliest known examples of this type of cheat is the Konami Code, created in 1986 by Konami developer Kazuhisa Hashimoto as he worked on porting the 1985 arcade game Gradius for use on the Nintendo Entertainment System. Hashimoto is quoted as saying "The arcade version of Gradius is really difficult, right? I never played it that much, and there was no way I could finish the game, so I inserted the so-called Konami code."