Video Game Dungeon Crawl

From GM-RKB
Jump to navigation Jump to search

A Video Game Dungeon Crawl is a video game that is based on player characters exploring dungeons, defeating monsters and collecting loot.



References

2017

  • (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Dungeon_crawl Retrieved:2017-5-26.
    • A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment (a "dungeon"), battling various monsters, and looting any treasure they may find. Because of its simplicity, a dungeon crawl can be easier for a gamemaster to run than more complex adventures, and the “hack and slash” style of play is appreciated by players who focus on action and combat. The term can be used in a pejorative sense, since dungeon crawls often lack meaningful plot or logical consistency. The parody game Munchkin is about "the essence of the dungeon experience… Kill the monsters, steal the treasure, stab your buddy."

      The first computer-based dungeon crawl was pedit5, developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including dnd and Moria.

      Some distinguish "dungeon crawlers" from roguelike and RPGs with stories and character-interaction, while others use the term to describe any game which features ample amounts of dungeon exploration (including Zork, Zelda and tabletop RPGs). More recently the term has come to mean 1st person RPGs, particularly ones which are aligned to a grid system and can be mapped on graph paper.