2016 AsynchronousMethodsforDeepReinf

From GM-RKB
Jump to navigation Jump to search

Subject Headings: A3C architecture, Distributed Actors, Deep RL.

Notes

Cited By

Quotes

Abstract

We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard reinforcement learning algorithms and show that parallel actor-learners have a stabilizing effect on training allowing all four methods to successfully train neural network controllers. The best performing method, an asynchronous variant of actor-critic, surpasses the current state-of-the-art on the Atari domain while training for half the time on a single multi-core CPU instead of a GPU. Furthermore, we show that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input.

References

;

 AuthorvolumeDate ValuetitletypejournaltitleUrldoinoteyear
2016 AsynchronousMethodsforDeepReinfKoray Kavukcuoglu
Alex Graves
Volodymyr Mnih
David Silver
Mehdi Mirza
Tim Harley
Adrià Puigdomènech Badia
Timothy P. Lillicrap
Asynchronous Methods for Deep Reinforcement Learning2016