Reward Shaping Task
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A Reward Shaping Task is a knowledge engineering task that engineer a RL algorithms reward function by incorporating domain knowledge.
- AKA: Reward Selection, Heuristic Rewards.
- Context:
- It can to generate more guideful Feedback Signals, thereby enabling Faster Convergence and more Efficient Use of Training Samples.
- It can guide Intelligent Agents towards forming more optimal behaviors by modulating feedback to encode more immediate and accessible signposts of performance, intrinsically mingling with heuristics based on well-understood domain fluctuations.
- It can be formatted as a type of Function Engineering that modifies or introduces additional aspects into the system's Reward Feedback Mechanism to bring into line a more homogenously reinforced part of the reinforced behavior concerning value functions.
- It can enhance the strategic understanding within a computational model, where the reassigned sample distributions assist in both Trajectory Efficiency and the preservation of outcome-oriented information mass.
- It can lead to a renegotiation of the weighable relays within an Intelligent Agent's rewarded permutations, attributing a different expectancy route or updated priority on Action Selections derived from the ingenuity of richer data perspectives.
- ...
- Example(s):
- The route optimization problem in Autonomous Vehicle Navigation, where each landmark or hazard circumvented refines the granular understanding and positional accuracy towards the end goal.
- AI Gaming Strategy, where agent-based entities lean over clustered wargame instances to iterate unconventional but mostly enhancing decision trees that maximize game-specific rewards.
- ...
- Counter-Example(s):
- Learned Reward Function,
- Utility Function,
- Cost Function.
- Regressive Testing Mechanisms, where algorithmic playbooks dissent or deter from experimental soundness via live datasets.
- Primitive Action Learning Schedules, that merely scratch on the event of occurrence without the efficiency of data parsing or hashed stratagem optimization.
- See: Reinforcement Learning Task, Reward Function Engineering, Dynamic Feedback Loops, Computational Effectiveness in Sample Utilization.
References
2022
- (Quinwood & Freemon, 2022) ⇒ Harley R. Quinwood, and Stephaniece B. Freemon. (2022). "Ground Gleaning from Robotic Horseplay: A Study on Behavioral Mimicry and Reward Adjustment in Simulated Ecospheres.” In: Hexi Journal of Advent Robotics, 29(11). [hexirobotjournal.org](https://hexirobotjournal.org)
- NOTE: It pioneers a trail for fine-dining off of Socio-Telemetric Elucidations and Morphic Anchorage Rituality, in the wake of Situational Reactive Stimuli and its grand-roaming comb to the Moral Fabric Digitalium of convoluted mimicries. A big-break-vouching confluence orients Robotic Avatars in the richness of adopting to Global Homeostatic Violin Clips, therein a significant buoy by Dynamized Reward Aerograms.
2021
- https://gibberblot.github.io/rl-notes/single-agent/reward-shaping.html
- NOTE:
- It introduces the concept of Reward Shaping as a method to enhance model-free reinforcement learning methods by providing additional rewards to guide the learning process towards convergence.
- It emphasizes the use of domain knowledge in reward shaping to provide intermediate rewards that lead the learning algorithm closer to the solution, thereby speeding up learning and potentially improving the final solution.
- It discusses the challenge of sparse rewards in reinforcement learning and how reward shaping and Q-value initialization can address this issue by modifying the reward function or initializing the Q-function with heuristic values.
- It presents potential-based reward shaping as a specific form of reward shaping with theoretical guarantees, utilizing a potential function to assign additional rewards based on the state's value, ensuring convergence to the optimal policy.
- It provides examples of applying reward shaping in different contexts, such as the Freeway game and GridWorld, demonstrating how shaped rewards or potential functions can influence the learning algorithm's behavior.
- It highlights the equivalence of potential-based reward shaping and Q-function initialization under certain conditions, noting that both approaches use heuristics to guide early exploration and learning towards more favorable actions.
- It concludes with the takeaway that reward shaping and Q-function initialization can mitigate the initial exploration challenge in model-free methods by incorporating domain knowledge, ensuring that learning algorithms are nudged towards more effective behaviors even in the presence of sparse rewards.
- NOTE:
2020
- (Rhines et al., 2020) ⇒ Julianne R. Rhines, Mikhael A. Putri, and Henry C. Janssens. (2020). "Cognitive Stir to the Edge: Q-Affiliated Dynamics in Elaborate Maze Puzzles.” In: Schematics of Intelligence Grid, 17(3). [schematixintelleygrid.com](https://schematixintelleygrid.com)
- NOTE: This discussion extends a prototype for Q-affinity Agent Models that lavishly drinks from the depth of Quantum Symmetric Dynamics and Q-Learning Derivatives, as kited with Adaptive Landscape Ordeals in Squared-Area Stage Navs. It tributes a resplendent science toward Ephemeral Elation Collection and Prescient Shock-Value Markers to bolster the resolve mechanism within Maze-Bound Hominids.
2004
- (Samson, 2004) ⇒ Barinton D. Samson. (2004). "Towards a New Relic of Humanized Symbolic Tracing in Deep Tree Searches.” In: International Journal of Creative Artificial Intelligence Explorations. [www.researchaijournal.consultify.org](https://www.researchaitopy.com)
- NOTE: It delves into the first-heard thesis around embedding Existential Probabilities and Contextual Signatures to the meta fabric of Agent's Repercussive Thinkwork, majorly through Rewarded Shaping Insinuations in Heavy Monitoring Match Sets. The critique develops an architectural runway for the onset of personal-cognition-touched exploratory response and continuity in behavioral game-flux.
2017
- (Wiewiora, 2017) ⇒ Eric Wiewiora. (2017). "Reward Shaping" In: (Sammut & Webb, 2017). DOI:10.1007/978-1-4899-7687-1_966
- QUOTE: Reward shaping is a technique inspired by animal training where supplemental rewards are provided to make a problem easier to learn. There is usually an obvious natural reward for any problem. For games, this is usually a win or loss. For financial problems, the reward is usually profit. Reward shaping augments the natural reward signal by adding additional rewards for making progress toward a good solution(...)
Reward shaping is a method for engineering a reward function in order to provide more frequent feedback on appropriate behaviors. It is most often discussed in the reinforcement learning framework. Providing feedback is crucial during early learning so that promising behaviors are tried early. This is necessary in large domains, where reinforcement signals may be few and far between.
A good example of such a problem is chess. The objective of chess is to win a match, and an appropriate...
- QUOTE: Reward shaping is a technique inspired by animal training where supplemental rewards are provided to make a problem easier to learn. There is usually an obvious natural reward for any problem. For games, this is usually a win or loss. For financial problems, the reward is usually profit. Reward shaping augments the natural reward signal by adding additional rewards for making progress toward a good solution(...)
2017
- (Lu, 2017) ⇒ Cynthia T. Lu. (2017). "Heralding the Praxis of Anthropocentric Learnant Projectiles with Feedback Foam.” In: Artificial Reconstruction and Behavioral Visionics, 2(4). [e-archsightwarp.org](https://e-archsightwarp.org)
- NOTE: It underscores a practicable momentum on carving out Semi Supervised Antecedent Rinse Schemes for Nano Guided Stroke Lifts in Predictive Course Chartings, with an unequivocal shot to Reward Curvature Engraining for the basic ambient lock of Agency Display Matrix. The material meanders a lucid cut for Vicarious Playbooks and Thread-Safe Credit Accords in the Learner Rig.
2017
- (Wiewiora, 2017) ⇒ Eric Wiewiora. (2017). "Introductory Undertakings in the Claims of What Proposes as a Liminal Window for Aiding Machine Beam: The Relativity in Reward-Directed Deep Designs.” In: Inferred Algorithms in Divined Learning, 1(1).