Computer Programming Object: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - ". " to ". ") |
m (Text replacement - "]]↵*" to "]]. *") |
||
Line 6: | Line 6: | ||
** [[Data Structure]]. | ** [[Data Structure]]. | ||
** [[Subroutine]] | ** [[Subroutine]] | ||
** [[Method]] | ** [[Method]]. | ||
* <B>Counter-Example(s)</B> | * <B>Counter-Example(s)</B> | ||
** A [[Computer Programming Module]]. | ** A [[Computer Programming Module]]. |
Latest revision as of 17:51, 4 October 2023
A Computer Programming Object is a Instance of a Computer Programming Class.
- AKA: Object (Computer Science), Class Object.
- …
- Example(s):
- Counter-Example(s)
- See: Database, Variable (Computer Science), Data Structure, Subroutine, Method (Computer Programming), Memory Address, Value (Computer Science), Identifier (Computer Programming), Class-Based Programming, Object-Oriented Programming, Instance (Computer Science).
References
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Object_(computer_science) Retrieved:2017-9-24.
- In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a location in memory having a value and referenced by an identifier.
In the class-based object-oriented programming paradigm, "object" refers to a particular instance of a class where the object can be a combination of variables, functions, and data structures.
In relational database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).[1]
- In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a location in memory having a value and referenced by an identifier.