Reactive Agent System
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A Reactive Agent System is a stimulus-response minimal autonomy software agent system that operates through immediate responses to environmental stimuli.
- AKA: Reflex Agent, Stimulus-Response Agent, Condition-Action Agent.
- Context:
- It can typically execute Condition-Action Rules without internal state.
- It can typically respond to Current Percepts via direct mapping.
- It can typically implement Simple Behaviors through lookup tables.
- It can typically process Environmental Inputs using sensor readings.
- It can typically generate Immediate Actions without deliberation.
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- It can often operate with Minimal Memory Requirements for efficient execution.
- It can often provide Fast Response Times through direct coupling.
- It can often demonstrate Predictable Behaviors via deterministic rules.
- It can often exhibit Limited Flexibility in novel situations.
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- It can range from being a Simple Reactive Agent System to being a Complex Reactive Agent System, depending on its reactive agent system rule sophistication.
- It can range from being a Pure Reactive Agent System to being a Hybrid Reactive Agent System, depending on its reactive agent system architecture purity.
- It can range from being a Single-Layer Reactive Agent System to being a Multi-Layer Reactive Agent System, depending on its reactive agent system processing depth.
- It can range from being a Domain-Specific Reactive Agent System to being a General-Purpose Reactive Agent System, depending on its reactive agent system application scope.
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- It can implement Subsumption Architecture for behavior layering.
- It can utilize Production Rule Systems for action selection.
- It can employ Finite State Machines for behavior encoding.
- It can leverage Neural Networks for pattern recognition.
- It can incorporate Fuzzy Logic for uncertain reasoning.
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- Example(s):
- Simple Reactive Agent Systems, such as:
- Thermostat Control Agent responding to temperature changes.
- Spam Filter Agent classifying email messages.
- Motion Detector Agent triggering security alerts.
- Game Reactive Agent Systems, such as:
- Pac-Man Ghost Agent following movement patterns.
- Chess Opening Agent executing opening moves.
- Racing Game Opponent following track waypoints.
- Robotic Reactive Agent Systems, such as:
- Obstacle Avoidance Robot using proximity sensors.
- Line Following Robot tracking path markers.
- Light-Seeking Robot moving toward light sources.
- ...
- Simple Reactive Agent Systems, such as:
- Counter-Example(s):
- Deliberative Agent System, which uses planning and reasoning.
- Learning Agent System, which modifies behavior through experience.
- Goal-Based Agent System, which pursues objectives through planning.
- See: Agent Autonomy Spectrum, Subsumption Architecture, Belief-Desire-Intention Agent System, Autonomous Agent, Software Agent, Production Rule System, Finite State Machine, Behavior-Based Robotics.